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Offering room

I wanted to sort of make a medieval pagan offering room with a darker aesthetic. the room it self consists of only one built corner and some duplicated meshes.

I also used a trim sheet I created using substance painter to give the room its look, I will have to adjust a few thing to make the room look better how ever

After some time messing with trim textures this is my WIP. I think I want to add some seating on either side of the carpet (now shown) and maybe some tall candles on the floor

After some time messing with trim textures this is my WIP. I think I want to add some seating on either side of the carpet (now shown) and maybe some tall candles on the floor

to start this simple room I made one corner along with the altar (chest object) and carpet (not shown)

to start this simple room I made one corner along with the altar (chest object) and carpet (not shown)

Idecided to add some small light props, went with some candle sticks for the ambiance

Idecided to add some small light props, went with some candle sticks for the ambiance

this is the room set up. the carpet will be leading up to the alter, and the missing wall will be present.

this is the room set up. the carpet will be leading up to the alter, and the missing wall will be present.

this was the trim sheet I worked on for the room. its a very simple set up but it got the job most of the way there.

this was the trim sheet I worked on for the room. its a very simple set up but it got the job most of the way there.

for the new addition I went with a little bit of a cliché and added blood on the altar, I used a material instance to create multiple decals for the puddles

for the new addition I went with a little bit of a cliché and added blood on the altar, I used a material instance to create multiple decals for the puddles

so I decided to sort of show a before and after of the post processing for the lighting and honestly I'm pretty surprised at the difference

so I decided to sort of show a before and after of the post processing for the lighting and honestly I'm pretty surprised at the difference